His initial desire was to become a film director, however in 1986 he got a job working for Konami's MSX home computer division as a game designer.
It was released in 1987 in Japan to considerable success, but due to the obscurity of the MSX system, it wasn't widely known.
Due to the technical limitations of the MSX, the system couldn't handle combat very well, so changing the focus of the game to stealth was their way of working around the potential problem.
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