Bungie sentence example

bungie
  • While Bungie, the company that developed Halo 3, is no longer a part of the Microsoft company in any way, it does not hold the full rights to the Halo franchise.
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  • If Microsoft were to sell the full rights to everything related to the Halo franchise to Bungie, then it would be much more possible that a Halo game would appear on the PS3.
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  • Bungie may have the rights to the game engine, but Microsoft owns the trademark to Master Chief, for instance.
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  • Bungie was started in 1991 by Alexander Seropian in Chicago.
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  • Originally, he set up his company to release the game Operation: Desert Storm, but instead released Bungie's first game Gnop!
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  • In 1992, Bungie released Minotaur: The Labyrinths of Crete.
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  • In 1993, Bungie released a sequel to Minotaur called Pathways Into Darkness.
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  • With some moderate success under their belt, Bungie moved from a small apartment to a converted mission and begun work on Marathon.
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  • Without a pause, Bungie started work on Marathon 2: Durandal in 1995.
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  • Marathon 2 was also the first Bungie game to be transferred to the PC and then compatible with Windows 95.
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  • In 1996, Bungie turned subsidiary publisher by releasing Crack Dot Com-developed shooter, Abuse.
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  • After the success of this game, Bungie made a necessary move to a different office, giving them more space to hire more employees.
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  • They also created Bungie Studios West, who started work on Oni, a multiplatform third-person action game.
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  • Also, in 1997, Bungie released the Marathon Action Pack, which was a complete collection of all three Marathon titles and bundled with user created mods and levels.
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  • First, Bungie formed a partnership with Take Two Interactive who bought 19.9% share in Bungie.
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  • This gave Bungie more cash and allowed them to work on Oni with more manpower.
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  • At the Macworld show in 1999, Bungie demoed footage of a sci-fi shooter based on a mysterious alien ring thingie.
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  • Take Two kept the Oni rights and Myth and Bungie left Chicago for good to set up shop in Redmond, Washington.
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  • So on November 15th, 2001, Bungie let Halo go to the consumers.
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  • Bungie and Microsoft brought you the best-selling Halo and its sequel Halo 2.
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  • Accused cheaters have no recourse, according to the developers at Bungie.
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  • But once again, Bungie decided to leave out Bots.
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  • Bungie's mega-hit Xbox video game is destined for an explosive sequel.
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  • Note: these last few aren't they're just wishful thinking on my behalf; still all the same if Bungie wants to make them true all the power to them!
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  • I wonder if this got to Bungie if they would even consider bringing Halo 3 out on XBOX?
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  • It's a single core system, and bungie has already stated that they are using both cores to handle the new AI as well as the completely new graphics.
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  • Millions of gamers play Halo 3 from Bungie and those millions of gamers need Halo 3 MySpace layouts to compliment their enthusiasm.
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  • The developers at Bungie have been having fun with gamers since the release of Halo 2 several years ago.
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  • All three games were developed by Bungie Studios.
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  • In fact, Martin O'Donnell -- Bungie's lead composer -- has incorporated a full live orchestra and chorus for this outing.
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  • Developed by Bungie, Halo 3 completes the story arc started by the first Halo video game on the original Xbox.
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  • Bungie has released six Halo 3 desktops for you to consider, two of which are just the logo.
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  • Some of the Halo 3 weapon cheats are specific to just this one game, but it may be possible to duplicate some of their basic strategies in other Bungie games like ODST.
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