Building on the popularity of the original Nintendo Entertainment System (NES), the company with Mario as its mascot jumped into the 16-bit era with the Super Nintendo Entertainment System, or the Super Famicom as it was called in Japan.
In 1990, EA's investment in new games for the new Sega Genesis game system resulted in enormous growth after the Genesis (the first 16-bit game console) was released and became one of the most popular consoles in the industry.
The other propriety CPU, the 26.6 Mhz "Jerry", contained a 32-bit RISC Digital Signal Processor, in addition to units responsible for 16-bit stereo sound, joystick control, wavelength synthesis, and other functions.
Classics such as Tetris, Super Mario Land, Mega Man, The Legend of Zelda: Link's Awakening and countless others could be included in the travel back with the latest 16-bit titles and be played all the same.
The features outlined in this demo include the improved file browsing system, 16-bit editing capabilities, shadow and highlight correction, customizable keyboard shortcuts and adjustable layer comps.
Sega's Master system had more success in Japan than in the U.S. Undeterred, Sega progressed by launching the Sega Genesis in 1989, beating Nintendo to the market with a 16-bit system by two years.
Well, because the graphics are rather simple (equivalent to the 16-bit power of the Super Nintendo Entertainment System (SNES)), this game translates quite well onto the Game Boy Advance.
Just as the 16-bit Sega Genesis hit the streets well before the Super Nintendo / Super Famicom, the 32-bit Saturn was also first to the party for its generation of home gaming consoles.
Shortly after the launch of the NES, Sega entered into the picture with its Master System in June 1986; however, it wasn't until the 16-bit era that Nintendo faced any real competition.
The Neo Geo AES is officially part of the same generation of video game systems as Sega Genesis and Super Nintendo, placing it in the 16-bit era of video gaming.