Namco sentence example

namco
  • Your best bet is to find Pac Man in a Namco compilation.
    0
    0
  • Speakers at the 3-day conference will include Phil Harrison, Vice President of Sony Computer Entertainment Europe and Keito Takahashi of Namco Japan.
    0
    0
  • That said, Namco Bandai, which is also responsible for the Soul Calibur franchise, promised an update that would bring multiplayer co-op to Tekken 6.
    0
    0
  • The game was co-created with Namco and features characters such as Pac-Man and Blinky the ghost alongside Nintendo's traditional cast.
    0
    0
  • Namco is famous for such series as Pac-Man, Tekken, Soul Calibur, Xenosaga, Katamari Damacy and the Tales RPG series.
    0
    0
    Advertisement
  • In 2005 Namco merged with Bandai to create Namco Bandai Holdings Inc., the third largest video games company in Japan.
    0
    0
  • Namco has also co-created several video games with Nintendo featuring popular Nintendo franchise characters such as Mario, Donkey Kong and the Star Fox team.
    0
    0
  • Namco was founded in Tokyo in 1955 under the name Nakamura Manufacturing Ltd. It originally created mechanical rocking-horses that were installed in department stores in Japan.
    0
    0
  • In the early 1970's Namco shortened their name to their present title and acquired the Japanese division of Atari.
    0
    0
  • This introduced Namco to the arcade machine business and their first game, Gee Bee, was released a few years later.
    0
    0
    Advertisement
  • Making history in 1987, Namco released the racing game Final Lap.
    0
    0
  • Namco also popularized 3D head-to-head fighting games with the 1994 release of Tekken.
    0
    0
  • Soul Calibur eventually grew from this formula and secured Namco's fame for fighting games.
    0
    0
  • In early 2000, Namco began work on several titles using Nintendo's franchise names.
    0
    0
  • So when I saw the PlayStation 2 Namco Museum 50th Anniversary Collection, I just had to try it out.
    0
    0
    Advertisement
  • However, the Namco Museum 50th Anniversary Collection definitely hinges on its nostalgia factor.
    0
    0
  • "A new reality awaits," claims Namco, the developer.
    0
    0
  • Companies like Namco and Atari have released classic games on compilation discs.
    0
    0
  • One of the more familiar series is Namco's Museum, which includes classics like Dig Dug and Pacman.
    0
    0
  • Namco puts out their Museum which includes games like Dig Dug and Galaga.
    0
    0
    Advertisement
  • Besides Namco, you can find Atari Anniversary editions on the PS3, PS2, or Xbox, as well as innovations like Xbox Live Arcade and the Wii Virtual Console.
    0
    0
  • Pole Position (1982) was developed by Namco.
    0
    0
  • Namco has added a Ridge Racer game to the Nintendo DS lineup, and it took a while for me to get use to that.
    0
    0
  • That's right, race circuit type races placing first, second, third, or fourth (depending on the race) to unlock other races, cars, and other goodies that Namco has included (original Ridge Racer intro movies, to name one).
    0
    0
  • Soul Blade is the 3D fighting game that started it all for Namco.
    0
    0
    Advertisement
  • Released in 1995 exclusively for the PS1, Namco's sleeper hit has spawned three sequels that have journeyed over six systems (the newest will be Soul Calibur 3 for the Xbox 360, due out in 2006).
    0
    0
  • When Namco released Soul Caliber, the original, it was widely hailed as the most beautifully perfect fighting game for a console.
    0
    0
  • As there was no need to improve drastically on the original, I think Namco did right by the historically prodigious series by leaving well enough alone.
    0
    0
  • I have lived and breathed Namco's fighting franchise as a video game staple in my collection ever since Soul Blade on the original Playstation.
    0
    0
  • Namco seems to be throwing new things into the mix except the kitchen sink.
    0
    0
    Advertisement
  • I've been obsessed with Namco's fighting series ever since it debuted as Soul Blade on the PSone.
    0
    0
  • Namco hasn't changed the button layout since the PSone version so any veteran player can pick this game up and start fighting.
    0
    0
  • Despite the lackluster Chronicles of the Sword mode, you can find clean graphics, 3 excellent new characters, and the deep gameplay that has always been associated with Namco's premier weapon's based fighter.
    0
    0
  • Namco's long awaited American release for the gamecube, Tales of Symphonia seems to have slipped by some of the most avid gamers out there.
    0
    0
  • As is common with the rest of Namco's Tales games, this game features one of the only smooth running real time battle engines an RPG has ever seen.
    0
    0
    Advertisement
  • Namco's long awaited American release for the GameCube, Tales of Symphonia, seems to have slipped by some of the most avid gamers out there.
    0
    0
  • Namco, the bad asses that brought you the fighting genius of their other acclaimed title, Soul Caliber, have done it again.
    0
    0
  • The story of a fighting game has never been all that important, mostly because it's hard to keep a story going where the whole premise is that they have to keep fighting each other, but Namco does a damn good job with Tekken 5.
    0
    0
  • The tragedy of this system is that Namco decided to make it nearly impossible to purchase all of the various accoutrements.
    0
    0
  • Complete in Tekken 5 you'll find the old school arcade versions of Tekken's 1-3. *applauds* This was just that extra nudge that Namco gives, like giving the middle finger to those who would create a rival fighting game of its caliber.
    0
    0
    Advertisement
  • Namco is keeping pretty hush-hush about it, so expect some announcement to be made at E3 later on this year.
    0
    0